INTERSTELLAR – A great use of Dynamics

By dynamics we mean the general perceived loudness of music (or sound in general). It is common knowledge, something like second nature in every one working with sound these last decades the ‘loudness war’. This is a war of trying to fit more ‘perceived loudness’ into the digital world by over-compressing the hell out of everything, so that it sounds more impressive, more massive, it cuts through the overall sound effect madness of the films, etc. There are millions of articles about it, some of them trying to teach you how to do it, and some trying to talk sense

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